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Dark Electrode
Lightning/Darkness · Stage 1 · 70 HP
Holo Rare
Ability · Darkness Navigation
Once during your turn (before your attack), if Dark Electrode has no Energy attached to it, you may search your deck for a [D] or Dark [M] Energy and attach it to Dark Electrode. Shuffle your deck afterward. This power can't be used if Dark Electrode is affected by a Special Condition.
Energy Bomb
30L
You may move all Energy cards attached to Dark Electrode to your Benched Pokémon in any way you like.
Weakness: Fighting · Resistance: none · Retreat: 1
Illustrated by Kouki Saitou