SS · 31 · English
Azurill
Colorless · Basic · 40 HP
Uncommon
Ability · Baby Evolution
Once during your turn (before your attack), you may put Marill from your hand onto Azurill (this counts as evolving Azurill), and remove all damage counters from Azurill.
Jump Catch
C
Search your deck for a Trainer card, show it to your opponent, and put it into your hand. Shuffle your deck afterward.
Weakness: Fighting · Resistance: none · Retreat: 1
Illustrated by Kagemaru Himeno