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Vileplume
Grass · Stage 2 · 120 HP
Rare
Ability · Energy Reaction
Once during your turn (before your attack), when you attach a [G] or [P] Energy card from your hand to Vileplume (excluding effects of attacks or Poké-Powers), you may use this power. If you attach a [G] Energy card, the Defending Pokémon is now Asleep. If you attach a [P] Energy card, the Defending Pokémon is now Poisoned. This power can't be used if Vileplume is affected by a Special Condition.
Disturbing Pollen
60P · C · C
Flip a coin. If heads, your opponent can't play any Trainer, Supporter, or Stadium cards from his or her hand during your opponent's next turn.
Weakness: Psychic · Resistance: none · Retreat: 2
Illustrated by Kagemaru Himeno