LA · 40 · English
Shedinja
Grass · Stage 1 · 60 HP
Rare
Ability · Resent
Once during your opponent's turn, if Shedinja would be Knocked Out by damage from an attack, you may put 4 damage counters on the Attacking Pokémon and each of the opponent's Pokémon that has the same name as the Attacking Pokémon.
Curse and Deceive
C
Put 3 damage counters on the Defending Pokémon. If Shedinja has any damage counters on it, the Defending Pokémon is now Confused.
Weakness: none · Resistance: none · Retreat: 0
Illustrated by Kouki Saitou