DS · 6 · English
Gardevoir
Psychic/Metal · Stage 2 · 100 HP
Holo Rare
Ability · Energy Jump
Once during your turn (before your attack), you may move an Energy card attached to 1 of your Pokémon to another of your Pokémon. This power can't be used if Gardevoir is affected by a Special Condition.
Psychic Rage
M · C
Choose 1 of your opponent's Pokémon. This attack does 10 damage for each damage counter on Gardevoir to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
Black Magic
10+P · C · C
Does 10 damage plus 20 more damage times the number of your opponent's Benched Pokémon.
Weakness: Psychic · Resistance: none · Retreat: 2
Illustrated by Mitsuhiro Arita