DS · 15 · English
Starmie
Water/Metal · Stage 1 · 60 HP
Holo Rare
Ability · Metal Navigation
Once during your turn (before your attack), you may search your deck for a [M] Energy card and attach it to Starmie. Shuffle your deck afterward. This power can't be used if Starmie is affected by a Special Condition.
Collect
W
Draw 3 cards.
Energy Loop
30M
Return an Energy card attached to Starmie to your hand.
Weakness: Lightning · Resistance: none · Retreat: 0
Illustrated by Masakazu Fukuda