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Mime Jr.

DPP · 22 · English

Mime Jr.

Psychic · Basic · 40 HP

Ability · Baby Evolution

Once during your turn (before your attack), you may put Mr. Mime from your hand onto Mime Jr. (this counts as evolving Mime Jr.) and remove all damage counters from Mime Jr.

Mime

P

Shuffle your hand into your deck. Then, draw a number of cards equal to the number of cards in your opponent's hand.

Weakness: Psychic · Resistance: none · Retreat: 1

Illustrated by Mitsuhiro Arita

Full-size image · JSON