BS2 · 4 · English
Charizard
Fire · Stage 2 · 120 HP
Holo Rare
Ability · Energy Burn
As often as you like during your turn (before your attack), you may turn all Energy attached to Charizard into [R] Energy for the rest of the turn. This power can't be used if Charizard is Asleep, Confused, or Paralyzed.
Fire Spin
100R · R · R · R
Discard 2 Energy cards attached to Charizard in order to use this attack.
Weakness: Water · Resistance: Fighting · Retreat: 3
Illustrated by Mitsuhiro Arita